﻿package mortal.game.scene3D.display3d.blood.bossBlood
{
    import mortal.game.scene3D.display3d.blood.*;

    public class BossBlood3D extends Blood3D
    {

        public function BossBlood3D()
        {
            return;
        }// end function

        override public function set bloodRate(param1:Number) : void
        {
            var _loc_2:int = 1;
            param1 = 1;
            var _loc_2:int = 0;
            param1 = 0;
            _rate = (30 + param1 * 155) / 200;
            return;
        }// end function

        override public function dispose(param1:Boolean = true) : void
        {
            BossBloodFactory.disposeBlood3D(this);
            return;
        }// end function

    }
}
